Bosch memori GS

Game, 2006

The aim of the game is to collect Bosch system components by correctly arranging the falling chips until the system is complete.
This game combines the tasks of Tetris (placing falling pieces correctly and in time) and Memory (recognizing the images in order to place the pieces correctly on the board).

Produced by BLAUERLOTOS Functional Media


 
Programmers View

The interesting point of view for me was the use of 3D: it's not a flat playing field, but three dimensional, which allows the use of camera transitions and particle animations among other shockwave3d features.


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